AI Insights · Timothy · January 2022
Top 5 Military Games Performance on Unified Platform in Middle East Q4 2021
Discover the performance trends of the top 5 military games in the Middle East during Q4 2021, with insights on downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 military games in the Middle East showed varied performance metrics in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive overview of these trends.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. experienced fluctuations in weekly revenue, peaking at approximately $193K in the week of November 22. Weekly downloads saw a downward trend initially, reaching a low of around 28K in mid-November, before rising to about 35K by the end of December. Active users showed a slight decline from around 938K at the beginning of the quarter to approximately 855K in the final week.
Counter Terrorist Strike : CS by Gunfire Game saw a significant surge in weekly downloads in early November, reaching up to 61K, before dropping to around 4K by the end of December. Active users followed a similar pattern, peaking at about 77K in mid-November and then decreasing to around 21K by the end of the quarter. Weekly revenue remained minimal throughout the period.
FPS Commando Shooting Games from Hazel Mobile Games maintained a steady weekly download rate, peaking at approximately 19K in early November. Active users showed a consistent trend, fluctuating between 43K and 62K. Weekly revenue was modest, with a peak of around $141 in the week of November 22.
Top War: Battle Game by RiverGame recorded the highest weekly revenue among the top 5, peaking at approximately $302K in the week of November 22. Weekly downloads varied, with a peak of around 19K in mid-December. Active users ranged between approximately 70K and 106K throughout the quarter.
Counter Strike GO: Gun Games by Shooting Gun Game saw a significant increase in weekly downloads in mid-November, reaching up to 29K, before dropping to around 10K by the end of December. Active users peaked at approximately 30K in late November and then decreased to around 12.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.